A downloadable tool

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About Tool: 

NavPath2D is a GUI-based tool designed to simplify the creation and management of navigation paths for 2D entities in Unity. It allows you to draw paths (that entities such as your AI should follow) directly in your Unity Editor scene.

These paths can then be saved as prefabs and assigned to entities. These entities will then randomly select a path to move on, eliminating the need for complex A* pathfinding algorithms.

This package is particularly suitable for simpler cases where detailed pathfinding is not required, offering a straightforward alternative to more complex solutions. You also have the flexibility to expand upon the basic functionality, making it adaptable to various genres and project requirements.


Tool Features: 

  • GUI-based Path Creation:
    Users can draw paths directly in the Unity Editor scene, providing a visual and intuitive way to define movement paths for 2D entities. This feature allows for the creation of paths that can navigate around obstacles, follow specific routes, and more, offering flexibility in how paths are formed.
  • Multiple Path Selection:
    Once paths are created, they can be saved as prefabs. This functionality facilitates easy reuse and assignment to different entities within the project. Additionally, entities can be assigned multiple paths, enabling them to randomly decide which path to follow, adding an element of unpredictability to their movement.
  • Entity Movement Along Paths:
    Entities can be assigned paths, enabling them to move along the defined waypoints. This feature eliminates the need for complex A* pathfinding algorithms, simplifying path management for 2D games and making it easier to implement straightforward movement patterns.
  • Simplified Pathfinding for 2D:
    This package addresses the lack of a built-in NavMesh feature for 2D in Unity by offering a straightforward solution for pathfinding. It provides a simple yet effective way to manage entity movement in 2D environments.
  • Customizable and Expandable:
    The package is designed to be a simple solution for basic pathfinding needs but also allows for expansion and customization to fit more complex scenarios. Users can add their movement customizability by defining more randomization in movement, animations, and more, making the package adaptable to a wide range of gameplay requirements.

You can find the usage guide and other information on this package on my GitHub repository.


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Click download now to get access to the following files:

NavPath2D.unitypackage 19 kB

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